In my campaigns I have aimed for the neo-feudal aspects of the gilded age that precedes the Rise of Muad'dib. I too think the time before the 'crisis on Arrakis' is a perfect time for adventure in the Known Universe. It is going to make this game way easier to finish. Either way, thanks, Dune community!! Edit: Y'all have been so helpful! I can't thank you enough for the suggestions and links you shared. I'm interested in all suggestions so you can comment or DM me. Any parts of the plot or even minor things you think would make the campaign more real? I'm looking for suggestions of things you think need to be in there. I was thinking set on Arrakis before the Atreides came into power. I am trying to build a D&D campaign set in the Dune universe. Be Courteous Recommended Dune Sites: - A sub for sharing and appreciating Dune related artwork - Focused discussion of the prequels and other Dune books by Brian Herbert and Kevin J.Not really, as their 'template and overlay' system is really complex for any RPG character creation system. A complete overview of the History of the Imperium and the all-powerful Spacing Guild.
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